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PC Gamer (Italian) 31
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PC Gamer IT CD 31 2-2.iso
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Defiance
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Data.dat
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BioTypeCredits.txt
Wrap
Text File
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1997-09-07
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4KB
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202 lines
// These are the official credits for the game
// All text will be centered, if it has a : the :
// will be centered on the screen to give
// a nice Hollywood credits alignment.
// List yourself in alphabetical order.
// Give credit for the things you want credit for.
// '_' print line with header underline
// '+' print line with personal underline
// Remember that at 320 x 240 the screen can only have about 25 characters on a line.
//Credits
_Development Team
+Lars Brubaker
Design
Programming
Project Management
+Scott Campbell
Lots of Design and story
The Manual
+Ion Hardie
Original Story
Lead Level Scripting
Design & Construction
Level #5 #6 #10 #11
Construction Assist
Level #1
+Bill Heineman
A bit of assembly
+Chad Max
Art
CG Animation
Textures
Sound
Music
+Jeff McAteer
CG Animation
Start Game Movie
End Game Movie
+Steven Parsons
Businesslike Stuff
+Jesse Pearce
Game Design
Level Scripting
Design & Construction
Level #3 #8 #12
Level #4 Design
+James C. Smith
Programming
+Zach Young
Level Scripting
Design & Construction
Level #1 #2 #7 #9 #13
Death Match Levels
Level #4 Construction
Monster Sounds
Misc. Sounds
_Visceral Productions
+Executive Producer
Bill Levay
+Producer
Mark R. Hall
+Game Manual
Ben Knight
+Cover Art Concept
Kurt Miller, Tyson Milbert
+Box Execution
Ed Weiss, Mark R. Hall, Bill Levay
+Box Design
Moore and Price Design Group, Inc.
+Production Coordinator
Phyllis Opolko
+Marketing/Promotion
Mark R. Hall, Ed Weiss
+Advertising
Ed Weiss
+Voice Direction
Mark R. Hall, Bill Levay
_Voice Overs
Counselor Seung : Patty Coleman
General Tagaris : Mark Redfield
Tech 1 : Alex Cortright
Dr. Habaras : Chris Graybill
//Minutia
// Write an essay about what you did
+Lars Brubaker
Original story concept
Original Escher 2D Game Library
(used in AstroRock)
3D Programming
3D Line and Sphere Collisions
BSP sorting
Monster AI
Z Buffering
Span Lists
3D Hardware Support
Gouraud Shading (so last minute!)
These here credits
Lots and lots of other crap...
+Ion Hardie
Story Scripting
and Rewrites
3DStudio Animations
Mucho Lightwave Modeling
The Vat and Mine are mine
Many cool game and
trap ideas...
+Chad Max
Interface Design
2d Sprite Animation
2d Weapon Art
3d Weapon Art
Power Ups
Monster Models -
Bohemeth
AracnaDrone
Tunnel Runner
Level Textures
3d Level Enhancements
Sound Effects
Original Music Composition
+Jesse Pearce
Original Level Concepts
Story Development
Voice-Over Concept
Script Development
Came up with lots of
imaginative level gags
Lots of "Research"
Oh yeah, built some
levels too...
+James C. Smith
Programming...
Code That Holds the Game Together
Improvements to Escher Game Library
Scripting Engine
Net Play
Load/Save Game
Level Editor
Texture Map Application Editor
3D Studio Max Animation Plug-in
JWindow Library
Menus and Other Interface Coding
Weapon Art and Sound Coding
+Zach Young
Sound and Voice Over Mixer
Previous credits say it all...
//Silly
// Write whatever is funny and short
// Remember that at 320 x 240 the screen can only have about 25 characters on a line.
Trees that fall in the
forest are dead.
Jesse got to use the overhead
projector at 3DO once.
Scott Campbell did all the
paperwork. Poor guy.
Whoop Dang.
Hail Feynman. Read his books.
Special thanks to Chris Hecker
for his love and support of
the gaming developer (and so
many insights into texture
mapping) to John Carmack for
placing the bar so high and
to all my friends who worked
for free.
Lars.